100 Days at Sea Tier List: All Classes Ranked From S to D Tier (November 2026)
Our 100 Days at Sea tier list ranks every Class from S to D tier with perks, level upgrades, and the best Classes to buy with your Pearls.
Choosing the right Class is the single most impactful decision you'll make in 100 Days at Sea, and this 100 Days at Sea tier list exists to settle that debate once and for all. Every Class in the game beats sailing classless, but the gap between the best and worst options is enormous — sink your Pearls into the wrong one and you'll feel it for dozens of runs. Below, we've ranked every Class from S to D tier based on exclusive weapons, passive stat boosts, and how well their upgrades hold up deep into a run. The rankings reflect the current roster as of November 2026.
The Complete 100 Days at Sea Tier List at a Glance
100 Days at Sea is a survival experience on the official Roblox platform where you endure progressively harder days at sea, hopping between islands, looting chests, and fighting everything from pirates to supernatural threats. Classes are permanent loadouts purchased with Pearls, the game's grindable premium currency, and each one changes your starting gear, movement, economy, and level-up rewards. Because Pearls take real time to farm, knowing which Class delivers the most value per purchase matters a lot.
To build this ranking, we weighed four factors: the strength of a Class's exclusive weapon, the quality of its starting perks, the value of its Level 2–4 upgrades, and how useful it stays from day one to the final stretch. Community consensus and player experience both factor in — especially for Classes that shine in niche scenarios like solo runs or the Corruption Dungeon.
| Tier | Classes | Quick Verdict |
|---|---|---|
| S | Alien Overlord, Ancient Squid, Raider, Fire Mage, Ice Mage, Chaos Master, Hero, Reaper, Headless, Vampire | The strongest Classes in the game — exclusive weapons, excellent mobility, and upgrades that stay relevant all run long. Worth every Pearl. |
| A | Necromancer, Ghost Hunter, Werewolf, Battle Bunny, Minigunner, Pirate, Sharpshooter, Knight, Cowboy, Alien Warrior | Excellent all-rounders with high damage, survivability, or mobility. Not quite dominant, but they can carry you through every stage. |
| B | Soldier, Treasure Hunter, Explorer, Battle Buku, Olympian, Swordsman, Harpooner, Millionaire, Prospector, Pilot | Strong specialists that excel at ranged or melee combat, farming, or exploration — just narrower than the tiers above. |
| C | Merchant, Adventurer, Builder Man, Chef, Sailor, Crewmate | Economy and utility Classes that dominate the early game before combat-focused picks outclass them. |
| D | Camper, Medic, Survivor | Cheap beginner Classes built around survivability and quality-of-life perks. Great for learning, weak for scaling. |
One trend stands out across the current meta: mobility and exclusive ranged weapons rule. Classes that let you cross water faster — and that ship with a gun nobody else can use — consistently outperform everything else. That's exactly what puts Alien Overlord and Ancient Squid at the top of this 100 Days at Sea tier list.
S-Tier Classes: Worth Every Pearl
If you're going to invest in a single premium Class, this is the tier to shop from. S-tier picks come with the best exclusive weapons in the game, powerful passive bonuses, and level rewards that keep paying off long after weaker Classes have peaked. Based on community reports and player experience, these Classes consistently produce the longest survival times in both solo and team runs.
| Class | Starting Perks | Level Upgrades | Why It's S-Tier |
|---|---|---|---|
| Alien Overlord | Ray Gun; UFO Space Ship | Lv. 2: +20% gun damage • Lv. 3: Faster UFO ship • Lv. 4: 50% faster Ray Gun cooldown | The UFO makes island hopping a non-issue, and the Ray Gun only gets scarier as you level. Arguably the best overall Class in the game. |
| Ancient Squid | Squid Laser Gun; +15% sprint speed | Lv. 2: +10% max health • Lv. 3: +20% laser damage • Lv. 4: Laser never overheats | Laser weapons hit extremely hard, and removing overheat at Level 4 creates the strongest sustained ranged option available. Sprint speed doubles as an escape tool. |
| Chaos Master | Chaos-themed ability kit | Chaos Lightning Ability; Saber upgrade | The Chaos Lightning Ability paired with the Saber is widely praised by community reports as one of the best solo loadouts in the game. |
The rest of the S-tier — Raider, Fire Mage, Ice Mage, Hero, Reaper, Headless, and Vampire — follows the same blueprint: a signature weapon or ability, strong passive stats, and upgrades that never fall off. None of them are traps. If one matches your preferred playstyle, it's a safe long-term investment.
Pro tip: resist the urge to spend Pearls on a mid-tier Class "temporarily." These top-tier picks are expensive, but the price gap is justified — you'll lose more time farming twice than you save buying cheap.
A-Tier Classes: Excellent, Just Not Overpowered
A-tier Classes are genuine carry material. You can finish full solo runs with any of them, and several rival S-tier picks in raw damage output. What holds them back is either a steep price relative to their value or a kit that depends on fighting specific enemies.
| Class | Starting Perks | Level Upgrades | Why It's A-Tier |
|---|---|---|---|
| Necromancer | Necromancer Staff; +20% magic damage | Lv. 2: −15s summon cooldown • Lv. 3: Summons last 30s longer • Lv. 4: −15s summon cooldown | A superb solo pick and one of the best Classes for the Corruption Dungeon thanks to stacked summon buffs. The catch: at its price point, other Classes deliver more raw value. |
| Ghost Hunter | Ghost Blaster; absorb Ghost Pirates to refill ammo | Lv. 2: +30 starting Ghost ammo • Lv. 3: +10% sprint speed • Lv. 4: +5 ammo per ghost absorbed | The Ghost Blaster is one of the best guns in the game, and the self-refilling ammo reserve means you almost never run dry against Ghost Pirates. |
The remaining A-tier options — Werewolf, Battle Bunny, Minigunner, Pirate, Sharpshooter, Knight, Cowboy, and Alien Warrior — reward different playstyles, from aggressive melee to sustained ranged pressure. Any of them makes a respectable main; they simply lack the runaway power ceiling that defines the S-tier.
B-Tier Classes: Strong Specialists With a Catch
B-tier Classes aren't bad — they're narrow. These picks lean hard into one playstyle, like farming Doubloons, exploring, or melee brawling, and they're very good at it. If your runs revolve around combat, though, you'll want to upgrade to something higher as soon as your Pearl income allows.
| Class | Starting Perks | Level Upgrades | Why It's B-Tier |
|---|---|---|---|
| Soldier | Assault Rifle; +15% sprint speed | Lv. 2: Spawn in Military Armor • Lv. 3: +10% sprint speed • Lv. 4: +50 rifle ammo | A dependable ranged Class with solid mobility, but the Assault Rifle doesn't scale as hard as the exclusive weapons above it. |
| Treasure Hunter | 100 Doubloons; +3 sack slots; +20% Doubloons | Lv. 2: +5% Doubloons • Lv. 3: +50 starting Doubloons • Lv. 4: +3 sack slots | One of the best farming and team-play Classes in the game — it just doesn't boost your combat power at all. |
Explorer, Battle Buku, Olympian, Swordsman, Harpooner, Millionaire, Prospector, and Pilot round out the tier. Pick one when you specifically want to farm currency, haul loot, or support a crew — not when you need to win fights on your own.
C-Tier and D-Tier Classes: Who Should Still Buy Them
Lower-tier Classes aren't useless; they're early-game tools. C-tier picks excel at economy, crafting, and utility — perfect if you'd rather hunt chests than chase kills. Even at the bottom of a 100 Days at Sea tier list, D-tier Classes serve a real purpose as cheap training wheels for your first few runs while you learn the map and survive longer than going in classless.
| Tier | Class | Starting Perks | Level Upgrades | Best For |
|---|---|---|---|---|
| C | Merchant | 75 Doubloons; +15% Doubloons | Lv. 2: Good Sack • Lv. 3: 15% off the Muku Shop • Lv. 4: +10% Doubloons | Early economy and shop discounts |
| C | Adventurer | Giant Sack; +15% health; hunger drains 15% slower | Lv. 2: 50% chance of bonus chest loot • Lv. 3: +2 sack slots • Lv. 4: Guaranteed bonus item from every chest | Loot gathering and long exploration routes |
| D | Camper | Good Sack; +10% max health | Lv. 2: +5% max health • Lv. 3: Hunger drains 10% slower • Lv. 4: +10% faster health regen | Cheap survivability for new players |
| D | Medic | Medkit; faster health regen | Lv. 2: Spawn with a Bandage • Lv. 3: Bandages heal 15% more • Lv. 4: Food heals 25% more | Staying alive while learning the game |
Builder Man, Chef, Sailor, and Crewmate fill out C-tier with crafting and utility bonuses, while Survivor joins Camper and Medic in D-tier as the friendliest starting Class. Plan to replace all of these once you can afford better — none of them scale meaningfully into the late game.
Which Class Should You Buy First?
Here's the counterintuitive truth about this 100 Days at Sea tier list: your best purchase usually isn't your first purchase. Cheaper Classes feel tempting, but they age poorly. The smarter play is to buy cheap early, bank Pearls, and pour everything into one high-tier Class.
Your ideal progression path looks like this:
- If you're brand new: grab one of the budget Classes (Survivor, Medic, or Camper) so you're not sailing classless — any Class beats none.
- First real upgrade: Adventurer. It's affordable, and the Giant Sack plus guaranteed chest bonuses massively accelerate your early farming.
- Main long-term pick: save for the S-tier. If you can only ever buy one Class, make it Chaos Master — the Chaos Lightning Ability and Saber combo can carry entire solo runs.
- Strong alternatives: Alien Overlord if you value map mobility, or Ghost Hunter if your servers are full of Ghost Pirates.
| Player Type | Recommended Pick | Why |
|---|---|---|
| Complete beginner | Survivor / Medic / Camper | Inexpensive survivability while you learn the ropes |
| Early-game farmer | Adventurer | Giant Sack and chest bonuses speed up every run |
| Solo-focused player | Chaos Master | Chaos Lightning plus the Saber handles solo content end to end |
| Speed-focused player | Alien Overlord | UFO travel and a scaling Ray Gun cover both mobility and damage |
Whichever route you take, remember that the game itself is free to play on Roblox — the only real investments are your time and your Pearls, so spend both deliberately.
Frequently Asked Questions
Can you equip multiple Classes at once in 100 Days at Sea?
No. You can only equip one Class at a time, which is why choosing carefully matters. Since Class swaps require another purchase, most players commit to a single main and only branch out after they've banked a serious Pearl reserve.
Which Class should beginners buy first?
Survivor, Medic, and Camper are the classic beginner picks because they focus on survivability and quality-of-life bonuses at a low price. Once you've farmed more Pearls, Adventurer is a great stepping stone before jumping into the premium tiers.
Are expensive Classes actually worth the Pearls?
Yes. Higher-cost Classes generally ship with stronger starting equipment, better stat boosts, and significantly better level rewards. In this game, value scales with price — the expensive picks stay useful from the first day of a run to the last.
What is the best Class in the current 100 Days at Sea tier list?
Alien Overlord and Ancient Squid lead for pure power thanks to their exclusive weapons and mobility, while Chaos Master is the community's go-to recommendation for solo players. Any S-tier Class is a safe investment, but Chaos Master offers the best mix of price, power, and versatility for a single purchase.
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