100 Days at Sea Weapons List: Full Tier Guide, Stats, and How to Unlock Every Weapon
The complete 100 Days at Sea weapons list for Roblox — every melee, ranged, and special weapon with damage tiers, unlock steps, and best picks per stage.
In 100 Days at Sea, the ocean doesn't forgive unprepared captains. Between shark attacks, hostile raiders, and deep-sea leviathans, your raft is only as safe as the weapons strapped to it. That's why the complete 100 Days at Sea weapons list matters so much: it tells you which tools are worth your scarce resources, which ones scale into the late game, and which are a trap that wastes crafting materials you'll desperately need later.
This guide breaks down the full 100 Days at Sea weapons list by category, compares damage and unlock requirements, and maps the best pick for every stage of a survival run. Whether you're on day three fending off your first shark or pushing toward day one hundred, you'll know exactly what to craft next.
A quick note on accuracy: Roblox games get balance patches frequently, and the numbers below are community-reported approximations as of late 2026. Treat them as directional guidance rather than gospel, and always confirm values in your game's tooltips. If the game is new to you, it's free to play on the official Roblox platform, where each experience page lists the current version notes.
How Weapons Work in 100 Days at Sea
Before diving into the roster, it helps to understand the system behind it. Based on aggregated player experience, weapons in this game fall into three functional buckets:
- Melee weapons — Spears, swords, and axes for close-quarters defense when creatures latch onto your raft.
- Ranged weapons — Bows, harpoon guns, and firearms that let you damage threats before they reach your hull.
- Special and utility weapons — Bombs, repellents, and mounted cannons that trade raw damage for area effects or passive deterrence.
Three mechanics shape every decision you'll make:
| Mechanic | What It Does | Why It Matters |
|---|---|---|
| Durability | Weapons degrade with use and break at zero | Cheap weapons cost more long-term than they look |
| Ammo economy | Ranged options consume craftable ammunition | A powerful gun is useless without a steady supply chain |
| Upgrade paths | Most weapons can be refined at a workbench | Early investments carry into late-game tiers |
The community consensus is clear: durability and ammo costs mean the "cheapest" weapon is rarely the cheapest option over a hundred days. Plan your arsenal around what you can sustainably supply, not just what hits hardest.
The Complete 100 Days at Sea Weapons List
Here is the core 100 Days at Sea weapons list, organized by category. Exact stats vary by patch, so the values shown are community-reported ranges meant to help you compare options relative to one another.
Melee Weapons
| Weapon | Damage Tier | Swing Speed | How to Obtain | Community Notes |
|---|---|---|---|---|
| Wooden Spear | Low | Medium | Craft with wood and rope | Day-one starter; breaks fast |
| Stone Axe | Low-Mid | Slow | Craft with wood and stone | Doubles as a harvesting tool |
| Iron Spear | Mid | Medium | Craft at workbench with iron | Reliable mid-game workhorse |
| Cutlass | Mid-High | Fast | Craft with iron and hardwood; some event variants exist | Best melee DPS per player reports |
| Great Axe | High | Very Slow | Late-game workbench recipe | Chunky damage, punishing whiff window |
| Trident | High | Medium | Rare drop from sea creature hunts | Sought-after for its reach advantage |
Ranged Weapons
| Weapon | Damage Tier | Effective Range | Ammo Type | How to Obtain |
|---|---|---|---|---|
| Slingshot | Very Low | Short | Stones | Craft with wood and rope |
| Hunting Bow | Low-Mid | Medium | Arrows | Craft with hardwood and string |
| Harpoon Gun | Mid-High | Medium-Long | Harpoons | Workbench recipe using iron and rope |
| Flintlock Pistol | Mid | Short-Medium | Lead shots | Craft with iron and gunpowder |
| Blunderbuss | High (close range) | Very Short | Scatter shots | Late workbench recipe |
| Long Musket | Very High | Long | Rifle rounds | Late-game craft; slow reload |
Special and Utility Weapons
| Weapon | Effect | Best Use Case | How to Obtain |
|---|---|---|---|
| Raft Cannon | Mounted, high single-shot damage | Boss events and leviathan waves | Build on raft deck with iron |
| Powder Bomb | Area-of-effect explosion | Clustered enemy groups | Craft with gunpowder and scrap |
| Shark Repellent | Temporary deterrence field | Passive defense while gathering | Craft with rare sea herbs |
| Fire Javelin | Damage-over-time burn | Prolonged boss fights | Mid-game craft with oil and iron |
A few community reports also mention limited-time event weapons that rotate with seasonal updates. Because those come and go, we've left them off the main tables — check the in-game event menu when a new season drops.
Weapon Tiers, Damage, and Value Compared
Numbers only tell half the story. This tier view weighs damage against durability, ammo cost, and accessibility — the factors that actually decide your run:
| Tier | Weapons | Verdict |
|---|---|---|
| S-Tier | Cutlass, Harpoon Gun, Raft Cannon | Sustainable, scalable, and worth upgrading to max |
| A-Tier | Iron Spear, Long Musket, Fire Javelin | Excellent with proper supply lines |
| B-Tier | Hunting Bow, Great Axe, Blunderbuss | Strong niches, situational downsides |
| C-Tier | Stone Axe, Flintlock Pistol, Slingshot | Bridge options until you can craft better |
| Starter | Wooden Spear | Fine for days 1–3, replace immediately |
Two patterns worth remembering from this slice of the 100 Days at Sea weapons list: first, mid-tier weapons with cheap ammo almost always outperform flashy top-tier guns over a long voyage. Second, any weapon that doubles as a gathering tool (like the Stone Axe) earns its inventory slot twice over during the early days.
How to Unlock and Craft Every Weapon
Per community experience, the crafting progression follows a predictable rhythm. Here's the standard route most players follow:
| Step | Action | Pro Tip |
|---|---|---|
| 1 | Gather wood and stone by hand | Craft a spare Wooden Spear before night one |
| 2 | Build a workbench on your raft | Place it centrally so upgrades stay convenient |
| 3 | Mine iron from drifting debris or islands | Iron gates the entire mid-game arsenal |
| 4 | Research gunpowder recipes | Stockpile early — ranged weapons burn through it |
| 5 | Upgrade the workbench tiers | Higher tiers unlock Cutlass, Musket, and cannon builds |
| 6 | Hunt sea creatures for rare drops | Tridents and rare materials come from these fights |
The single most common mistake new players make, according to forum threads and Discord discussions, is rushing a firearm before securing an ammo production loop. A blunderbuss with no scatter shots is a very expensive club.
Best Weapons for Each Stage of Your Voyage
Your needs change dramatically across a hundred days. Use this stage map as your shopping list:
| Days | Primary Threat | Recommended Loadout |
|---|---|---|
| 1–10 | Small sharks, basic scavenging hazards | Wooden Spear + Stone Axe |
| 11–30 | Larger sharks, first raider encounters | Iron Spear + Hunting Bow |
| 31–60 | Waves of sea creatures, mini-bosses | Cutlass + Harpoon Gun + Fire Javelin |
| 61–90 | Leviathan-class events, boss waves | Cutlass + Blunderbuss + Raft Cannon |
| 91–100 | Endgame bosses and survival checks | Maxed Cutlass + Long Musket + full cannon deck |
Three quick loadout principles from veteran players:
- Always carry one melee and one ranged option. Ranged weapons run dry at the worst moment, and creatures that board your raft won't wait for a reload.
- Keep one utility item hotkeyed. A single bomb or repellent charge has saved more day-90 runs than any damage stat.
- Upgrade before you expand. A maxed Iron Spear outperforms a freshly crafted Cutlass on a cost-per-damage basis, so squeeze every tier out of cheaper gear first.
FAQ: 100 Days at Sea Weapons List Questions
What is the best weapon in 100 Days at Sea? Per community reports, the Cutlass is the best all-around melee weapon thanks to its fast swing speed and strong upgrade path, while the Harpoon Gun is the top ranged pick for its range-to-ammo-cost ratio. For endgame boss fights, a deck-mounted Raft Cannon is nearly mandatory.
How many weapons are on the 100 Days at Sea weapons list? Players currently count roughly a dozen core craftable weapons across melee, ranged, and utility categories, plus rotating event weapons that appear during seasonal updates. Because the game receives frequent patches, the exact count can shift, so treat any 100 Days at Sea weapons list as a snapshot rather than a permanent record.
Can weapons break, and can I repair them? Yes — durability is one of the game's defining survival pressures. Based on player experience, weapons degrade with every hit and shatter at zero, and repair options are limited or workbench-dependent depending on the current patch. Craft backups before they snap.
Do weapons carry over between runs? Generally, no. Community consensus is that progress resets with each survival run, meaning every voyage requires rebuilding your arsenal from the Wooden Spear upward. Efficient early crafting routes are therefore the biggest lever on your long-term success.
Armed with this breakdown, you can spend less time guessing at the workbench and more time actually surviving. Craft smart, keep your ammo stocked, and good luck reaching day one hundred.
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