100 Days at Sea Weapons List: Full Tier Guide, Stats, and How to Unlock Every Weapon

The complete 100 Days at Sea weapons list for Roblox — every melee, ranged, and special weapon with damage tiers, unlock steps, and best picks per stage.

In 100 Days at Sea, the ocean doesn't forgive unprepared captains. Between shark attacks, hostile raiders, and deep-sea leviathans, your raft is only as safe as the weapons strapped to it. That's why the complete 100 Days at Sea weapons list matters so much: it tells you which tools are worth your scarce resources, which ones scale into the late game, and which are a trap that wastes crafting materials you'll desperately need later.

This guide breaks down the full 100 Days at Sea weapons list by category, compares damage and unlock requirements, and maps the best pick for every stage of a survival run. Whether you're on day three fending off your first shark or pushing toward day one hundred, you'll know exactly what to craft next.

A quick note on accuracy: Roblox games get balance patches frequently, and the numbers below are community-reported approximations as of late 2026. Treat them as directional guidance rather than gospel, and always confirm values in your game's tooltips. If the game is new to you, it's free to play on the official Roblox platform, where each experience page lists the current version notes.

How Weapons Work in 100 Days at Sea

Before diving into the roster, it helps to understand the system behind it. Based on aggregated player experience, weapons in this game fall into three functional buckets:

  • Melee weapons — Spears, swords, and axes for close-quarters defense when creatures latch onto your raft.
  • Ranged weapons — Bows, harpoon guns, and firearms that let you damage threats before they reach your hull.
  • Special and utility weapons — Bombs, repellents, and mounted cannons that trade raw damage for area effects or passive deterrence.

Three mechanics shape every decision you'll make:

MechanicWhat It DoesWhy It Matters
DurabilityWeapons degrade with use and break at zeroCheap weapons cost more long-term than they look
Ammo economyRanged options consume craftable ammunitionA powerful gun is useless without a steady supply chain
Upgrade pathsMost weapons can be refined at a workbenchEarly investments carry into late-game tiers

The community consensus is clear: durability and ammo costs mean the "cheapest" weapon is rarely the cheapest option over a hundred days. Plan your arsenal around what you can sustainably supply, not just what hits hardest.

The Complete 100 Days at Sea Weapons List

Here is the core 100 Days at Sea weapons list, organized by category. Exact stats vary by patch, so the values shown are community-reported ranges meant to help you compare options relative to one another.

Melee Weapons

WeaponDamage TierSwing SpeedHow to ObtainCommunity Notes
Wooden SpearLowMediumCraft with wood and ropeDay-one starter; breaks fast
Stone AxeLow-MidSlowCraft with wood and stoneDoubles as a harvesting tool
Iron SpearMidMediumCraft at workbench with ironReliable mid-game workhorse
CutlassMid-HighFastCraft with iron and hardwood; some event variants existBest melee DPS per player reports
Great AxeHighVery SlowLate-game workbench recipeChunky damage, punishing whiff window
TridentHighMediumRare drop from sea creature huntsSought-after for its reach advantage

Ranged Weapons

WeaponDamage TierEffective RangeAmmo TypeHow to Obtain
SlingshotVery LowShortStonesCraft with wood and rope
Hunting BowLow-MidMediumArrowsCraft with hardwood and string
Harpoon GunMid-HighMedium-LongHarpoonsWorkbench recipe using iron and rope
Flintlock PistolMidShort-MediumLead shotsCraft with iron and gunpowder
BlunderbussHigh (close range)Very ShortScatter shotsLate workbench recipe
Long MusketVery HighLongRifle roundsLate-game craft; slow reload

Special and Utility Weapons

WeaponEffectBest Use CaseHow to Obtain
Raft CannonMounted, high single-shot damageBoss events and leviathan wavesBuild on raft deck with iron
Powder BombArea-of-effect explosionClustered enemy groupsCraft with gunpowder and scrap
Shark RepellentTemporary deterrence fieldPassive defense while gatheringCraft with rare sea herbs
Fire JavelinDamage-over-time burnProlonged boss fightsMid-game craft with oil and iron

A few community reports also mention limited-time event weapons that rotate with seasonal updates. Because those come and go, we've left them off the main tables — check the in-game event menu when a new season drops.

Weapon Tiers, Damage, and Value Compared

Numbers only tell half the story. This tier view weighs damage against durability, ammo cost, and accessibility — the factors that actually decide your run:

TierWeaponsVerdict
S-TierCutlass, Harpoon Gun, Raft CannonSustainable, scalable, and worth upgrading to max
A-TierIron Spear, Long Musket, Fire JavelinExcellent with proper supply lines
B-TierHunting Bow, Great Axe, BlunderbussStrong niches, situational downsides
C-TierStone Axe, Flintlock Pistol, SlingshotBridge options until you can craft better
StarterWooden SpearFine for days 1–3, replace immediately

Two patterns worth remembering from this slice of the 100 Days at Sea weapons list: first, mid-tier weapons with cheap ammo almost always outperform flashy top-tier guns over a long voyage. Second, any weapon that doubles as a gathering tool (like the Stone Axe) earns its inventory slot twice over during the early days.

How to Unlock and Craft Every Weapon

Per community experience, the crafting progression follows a predictable rhythm. Here's the standard route most players follow:

StepActionPro Tip
1Gather wood and stone by handCraft a spare Wooden Spear before night one
2Build a workbench on your raftPlace it centrally so upgrades stay convenient
3Mine iron from drifting debris or islandsIron gates the entire mid-game arsenal
4Research gunpowder recipesStockpile early — ranged weapons burn through it
5Upgrade the workbench tiersHigher tiers unlock Cutlass, Musket, and cannon builds
6Hunt sea creatures for rare dropsTridents and rare materials come from these fights

The single most common mistake new players make, according to forum threads and Discord discussions, is rushing a firearm before securing an ammo production loop. A blunderbuss with no scatter shots is a very expensive club.

Best Weapons for Each Stage of Your Voyage

Your needs change dramatically across a hundred days. Use this stage map as your shopping list:

DaysPrimary ThreatRecommended Loadout
1–10Small sharks, basic scavenging hazardsWooden Spear + Stone Axe
11–30Larger sharks, first raider encountersIron Spear + Hunting Bow
31–60Waves of sea creatures, mini-bossesCutlass + Harpoon Gun + Fire Javelin
61–90Leviathan-class events, boss wavesCutlass + Blunderbuss + Raft Cannon
91–100Endgame bosses and survival checksMaxed Cutlass + Long Musket + full cannon deck

Three quick loadout principles from veteran players:

  • Always carry one melee and one ranged option. Ranged weapons run dry at the worst moment, and creatures that board your raft won't wait for a reload.
  • Keep one utility item hotkeyed. A single bomb or repellent charge has saved more day-90 runs than any damage stat.
  • Upgrade before you expand. A maxed Iron Spear outperforms a freshly crafted Cutlass on a cost-per-damage basis, so squeeze every tier out of cheaper gear first.

FAQ: 100 Days at Sea Weapons List Questions

What is the best weapon in 100 Days at Sea? Per community reports, the Cutlass is the best all-around melee weapon thanks to its fast swing speed and strong upgrade path, while the Harpoon Gun is the top ranged pick for its range-to-ammo-cost ratio. For endgame boss fights, a deck-mounted Raft Cannon is nearly mandatory.

How many weapons are on the 100 Days at Sea weapons list? Players currently count roughly a dozen core craftable weapons across melee, ranged, and utility categories, plus rotating event weapons that appear during seasonal updates. Because the game receives frequent patches, the exact count can shift, so treat any 100 Days at Sea weapons list as a snapshot rather than a permanent record.

Can weapons break, and can I repair them? Yes — durability is one of the game's defining survival pressures. Based on player experience, weapons degrade with every hit and shatter at zero, and repair options are limited or workbench-dependent depending on the current patch. Craft backups before they snap.

Do weapons carry over between runs? Generally, no. Community consensus is that progress resets with each survival run, meaning every voyage requires rebuilding your arsenal from the Wooden Spear upward. Efficient early crafting routes are therefore the biggest lever on your long-term success.

Armed with this breakdown, you can spend less time guessing at the workbench and more time actually surviving. Craft smart, keep your ammo stocked, and good luck reaching day one hundred.